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Sweet Dreams

  • Writer: alliehe
    alliehe
  • Apr 9, 2025
  • 2 min read

Game Design & Character Concept


Overview

Sweet Dreams is a 2D side-scroller action RPG for mobile devices (Android & iOS), where players take on the role of brave stuffed animals fighting to protect their young owner from the monsters in her dreams. The game features both solo and multiplayer modes, and players work together to battle through nightmare levels and restore peaceful sleep.


Story

Inspired by my own childhood nightmares and love for stuffed animals, Sweet Dreams follows a 6-year-old girl who struggles with nightly fears—clowns, spiders, ghosts, the dark, and even vegetables. Her loyal stuffed animals, tired of seeing her wake up crying, come to life in her dreams to fight off the scary creatures and bring back her sweet dreams. Players must defeat waves of nightmare monsters before the girl wakes up, or the level is lost.


Game Design

  • Game Type: 2D side-scroller action RPG for mobile

  • Playable Levels: 6 themed dream stages, each with mobs and mini-bosses, culminating in the final battle against the Nightmare Lord


  • Playable Characters:

    • Kitty (Red Cat): Ranged fighter with a water rifle gun

    • Doggie (Blue Dog): Melee brawler with cup boxing gloves

    • Bunbun (Purple Rabbit): Agile melee fighter with a butter knife

    • Rey (Golden Fox): Healer and support mage with a fork staff (co-op mode only)


Bunbun & Kitty
Bunbun & Kitty
Doggie & Rey
Doggie & Rey
lv. 1 boss & minions: The Brussel Sprout Lord
lv. 1 boss & minions: The Brussel Sprout Lord

  • Game Modes:

    • Default Mode: Standard mission progression with character growth

    • Story Mode: Explore any level with a team of three, no death penalty

    • Creative Mode: Free-play any level with all abilities unlocked


Character Design & Abilities

I designed character sheets for each playable character, detailing their attack types, ability cooldowns, and level-up progression from Level 1 to Level 25. Each character has 5 abilities to choose from, encouraging players to experiment with different combat styles and strategies.


Visual & Prototype Development

  • Created in-game level renderings, including the Level 1 enemy: Brussel Sprouts

  • Developed a character concept sheet for each hero: Doggie, Kitty, Bunbun, and Rey

  • Produced a paper prototype video to showcase game flow and mechanics, helping visualize player interactions and transitions between levels


Level design preview
Level design preview

Personal Motivation

This project is especially close to my heart. As a child, I often experienced vivid nightmares, but I always found comfort in my stuffed animals. Even now, I still keep the same plush friends from when I was 5 years old. Designing this game allowed me to turn those childhood fears into a creative, playful experience that others can enjoy, while celebrating the warmth and bravery we find in our childhood companions.


Initial sketches
Initial sketches

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